MTC Leprechaun

9th May 2026

Book Now

The Mount to Coast Leprechaun

NEW FOR 2026

Race Distance – 43 miles

Part of the Mount to Coast End to End Challenge Series. (see tab section for more information).

Take on this single day challenge from Glengarriff.

Most of the route follows the MizMal ® route as provided by Wild Atlantic Cycling and concludes at the Killarney Court Hotel, Killarney.

The MTC Leprechaun is also Day 2 of the end to end challenge of Ireland – MizMal ®.

Bespoke race medal for all finishers.

You can choose at check-out to upgrade your entry and include the official race t-shirt and hi-viz jacket.

Check out the event information section to learn more about The Myths & Legends of MizMal ®.

Event Information

loader-icon

 

What is the Mount to Coast End to End Challenge?

The MTC End to End Challenge consists of 6 epic End to End challenges:

Challenge 1

Take on the MTC CYMRUN - a six day end to end of Wales, covering 256 miles, averaging just over 42 miles per day.

The MTC CYMRUN also includes six unique ultras in their own right, one for each day, all with their own unique medals and trophies. These six ultra's form the Myths & Legends of Wales Series.

Day 1 - The MTC Angelystor
Day 2 - The MTC Cerridwen
Day 3 - The MTC Gelert
Day 4 - The MTC Pendragon
Day 5 - The MTC Afanc
Day 6 - The MTC Y Ddraig Goch

Challenge 2

Take on the MTC MizMal ®  - a fourteen day end to end of Ireland, covering 612 miles, averaging just over 44 miles per day. These fourteen ultra's form the Myths & Legends of Ireland Series.

Day 1 - The MTC Pooka
Day 2 - The MTC Leprechaun
Day 3 - The MTC Macha
Day 4 - The MTC Shamrock
Day 5 - The MTC Banshee
Day 6 - The MTC Dullahan
Day 7 - The MTC Enbarr
Day 8 - The MTC Oilliphéist
Day 9 - The MTC Gancanagh
Day 10 - The MTC Abhartach
Day 11 - The MTC Balor
Day 12 - The MTC Carman
Day 13 - The MTC Bodach

Challenge 3

Take on the MTC Scotia - a nine day end to end of Scotland, covering 366 miles, averaging just over 40 miles per day. These nine ultras form the Myths & Legends of Scotland Series.

Day 1 - The MTC Redcap
Day 2 - The MTC Glaistig
Day 3 - The MTC Nuckelavee
Day 4 - The MTC Grimalkin
Day 5 - The MTC Bertram de Shotts
Day 6 - The MTC Beithir
Day 7 - The MTC Morag
Day 8 - The MTC Selkie
Day 9 - The MTC Kelpie

Challenge 4

Take on the MTC Anglian - a thirteen day end to end of England, covering 486 miles, averaging just over 37 miles per day. These thirteen days form the Myths & Legends of England Series.

Day 1 - The MTC Boggart
Day 2 - The MTC Spring Heeled Jack
Day 3 - The MTC Black Anise
Day 4 - The MTC Blue Caps
Day 5 - The MTC Grindelo
Day 6 - The MTC Beowulf
Day 7 - The MTC Green Skin
Day 8 - The MTC Boggle
Day 9 - The MTC Vampire
Day 10 - The MTC Black Shuck
Day 11 - The MTC Hairy Hands
Day 12 - The MTC Will-o-the-Wisp
Day 13 - The MTC Merry Maidens

Challenge 5

Take on the ultimate - MTC JOGLE - a seventeen day end to end of Britain, covering 854 miles, averaging over 50 miles per day.

Challenge 6

Take on the ultimate - MTC LEJOG - same as the JOGLE but in reverse (south to north), 854 miles, 50+ miles per day.

What if I complete all 6 Challenges?

  • Completing all six challenges is not time restricted.
  • If you complete all six challenges you will be recorded in the Honourable Book of Endurance (HBoE).
  • In recognition of achieving admition to HBoE you will receive a membership Scroll, unique to yourself, recording your full 6 challenge achievements. The Scroll is still in the design stage, but expect it to be wall mounted, and a well earned treasure to keep.

The Myths and Legends of MizMal®

Day 1 - Pooka

The pooka (or púca) are shape-changers that are some of the most feared creatures in Irish mythology and folklore. According to Irish stories, they were said to bring either good or bad fortune to those who saw them and were particularly feared around times of harvest.

They often frequented the form of a wild dog, with red sulphurous eyes, but could also take the form of a goblin or human with animal features. According to Celtic mythology, they are often written as evil and bloodthirsty.

Still, there are also tales of them warning humans of accidents or being harnessed as protection.

 

Day 2 – Leprechaun

Traditionally, leprechauns, or “Leath bhrògan”, have been depicted in Irish folklore as small and old men and they are often in green clothing and donning a red beard.

In oral tradition, it is still said that you can find their pot of gold at the end of a rainbow, so if you visit Ireland, be sure to have a look. Be careful though, leprechauns may look friendly, but they are not to be trusted.

Irish legend and folklore tell the tale that leprechauns make and repair shoes, and are known for exceptional craftsmanship.

Leprechauns are also said to be the guardians of hidden treasure. It is said if you catch one, it may lead you to a pot of gold which they bury at the end of the rainbow.

Leprechauns are also known for being elusive and their trickery. For example, it is said if one is captured, they will grant you three wishes in exchange for their release.

The Irish legend of leprechauns still holds a place in Irish hearts and minds today, as it has become a central symbol of St. Patrick’s Day.

 

Day 3 – Macha

An old Irish legend of Ulster tells of Macha, a mysterious woman rumoured to be magic, who was forced to run against the king’s horses while pregnant to pay for her husband’s crimes.

The pain she suffered caused her to cast a curse on the men of the town, who were said to suffer labour pains for nine decades following. She is often associated with Navan Fort in County Armagh, which are named after her.

Several figures called Macha appear in Irish Mythology and folklore, all believed to derive from the same goddess. She is said to be one of three sisters known as ‘the three morringa’. Like other sovereignty goddesses, Macha is associated with the land, fertility, kingship, war and horses.

 

Day 4 – Shamrock

This three-leafed clover is not only a feature of Celtic mythology, it was very important in Irish legend in the spread of Christianity.

It concerns St. Patrick (Saint Patrick) as he tried to educate the Celts on the Holy Trinity, but they could not understand what he was trying to say to them.

St. Patrick saw a clover before him and decided to use it to explain the three strands of the Father, the Son, and the Holy Spirit as one.

The Celts finally understood what he meant, and that’s how the shamrock became so important in Irish history and social tradition.

The three leaves on a shamrock represent faith, hope and love. In Ireland, it is considered extremely lucky if you find one with four leaves due to their rarity. The fourth leaf represents luck.

The word “shamrock” derives from the word seamróg or seamair óg in the Irish language which means “little clover”.

If you’re lucky enough to find a four-leaf clover, you must cut off the fourth leaf and place it in a glass of water until it begins to grow, they say.

Then, you plant it into your garden, thus causing a “lucky patch” of grass to grow!

 

Day 5 – Banshee

The Banshee is one of the better-known of the many Irish mythological creatures, mainly due to the popularity of storytelling in Irish culture.

A female spirit from Irish mythology, the Banshee can appear in many forms.

She can be an old woman with frightening eyes, a pale lady in a white dress, or a beautiful woman wearing a shroud.

Regardless of how she looks, it’s her wail that sends shivers up the spine of many, as it signals impending doom. The mournful “keening,” or wailing screaming or lamentation, at night was believed to foretell the death of a member of the family of the person who heard the spirit. In Ireland banshees were believed to warn only families of pure Irish descent.

Sometimes the banshee assumes the form of some sweet-singing virgin of the family who died young, and has been given the mission by the invisible powers to become the harbinger of coming doom to her mortal kindred. Or she may be seen at night as a shrouded woman, crouched beneath the trees, lamenting with a veiled face; or flying past in the moonlight, crying bitterly: and the cry of this spirit is mournful beyond all other sounds on earth, and betokens certain death to some member of the family whenever it is heard in the silence of the night.

 

Day 6 – Dullahan

The Dullahan is one of the most feared figures in Irish mythology. The name ‘Dullahan’ is derived from the Irish ‘dulachán’, meaning ‘dark man’, an apt description of this grim entity. He is considered part of the ‘unseelie court’ of the fairy realm, a group of malevolent or mischievous beings in contrast to the benign ‘seelie court’.

The Dullahan’s origins are shrouded in mystery, but it is thought that he may be a remnant of the ancient Celtic god Crom Dubh, who was worshipped by a pre-Christian, Celtic society known as the Érainn. Crom Dubh was associated with fertility and the harvest but was also a symbol of sacrifice and death, attributes that are echoed in the figure of the Dullahan.

The Dullahan is often portrayed as a headless horseman, riding a black horse and carrying his head under his arm. Despite his lack of a head, the Dullahan is said to have supernatural vision, able to see across vast landscapes and through the darkest nights. His head is described as having the texture and colour of mouldy cheese or stale dough, with a malicious grin stretching from ear to ear.

The Dullahan carries a whip made from a human spine and often pulls a wagon adorned with funeral objects such as candles in skulls and covered in dried human skin. When the Dullahan stops riding, it is said that someone is about to die. He calls out the person’s name, drawing out their soul for their impending death.

 

Day 7 – Enbarr

Enbarr is a mythical creature from Celtic mythology, particularly associated with Irish and Scottish folklore. It is a legendary horse, often described as an otherworldly steed that possesses extraordinary abilities. In many myths, Enbarr is linked to the sea and is said to be a creature of great beauty and power. Here are some key aspects of Enbarr:

While some versions describe the horse as having a golden or white coat, other depictions suggest it might be a darker or more mystical-looking steed.

It is said that Enbarr could run across the surface of water as easily as on land, making it a powerful and symbolic creature. This ability connects the horse to the Celtic belief in the liminality between the land and the sea, realms both known and unknown.

Enbarr is most famously associated with the Irish hero Manannán mac Lir, the sea god. Manannán is often depicted as riding Enbarr, further cementing the creature’s magical and divine status.

Enbarr is also sometimes connected with the Tuatha Dé Danann, the ancient and powerful race of gods in Irish mythology. In some accounts, the horse is a gift to a hero or a deity.

The horse in Celtic mythology is often a symbol of nobility, power, and freedom. Enbarr's ability to travel across land and sea may also represent a bridge between worlds, or the journey between the known and the unknown.

 

Day 8 – Oilliphéist

Oilliphéist is a mythical creature in Irish folklore, often depicted as a serpent or dragon-like beast. The name Oilliphéist is derived from the Irish words oileán (island) and feist (monster or beast), and it is sometimes associated with giant serpents or sea monsters in Celtic myths.

Here’s an explanation of the mythology surrounding the Oilliphéist:

The Oilliphéist is typically described as a monstrous, serpent-like creature, sometimes with multiple heads or other dragon-like features.

It is often associated with large bodies of water, such as rivers, lakes, or the sea, in Celtic folklore, and is known for being both a terrifying and powerful creature.

The creature’s physical form may vary depending on the source, but it is most commonly portrayed as a giant serpent or dragon.

The Oilliphéist features prominently in stories about heroes and deities fighting fearsome beasts to protect the land or restore balance.

In some accounts, it is said to be a creature that brings devastation and chaos, particularly in relation to bodies of water or sacred sites. It may be the guardian of a treasure or a gatekeeper between worlds, similar to other serpent figures in world mythology.

 

Day 9 – Gancanagh

The Gancanagh is a creature from Irish mythology, often described as a seductive and supernatural being, typically male. The name Gancanagh roughly translates to "love talker" or "lover" in Irish, reflecting its primary role in folklore: to be a charming and irresistible figure capable of enchanting humans, especially women. Here's a more detailed look at its mythology:

The Gancanagh is commonly depicted as a handsome, attractive man, often described as incredibly charming and captivating in his demeanour. Some versions of the myth suggest that he has an otherworldly or magical aura that makes him stand out from ordinary humans.

His physical appearance is typically alluring, and he is said to possess an air of mystery or enchantment, which draws others to him.

The Gancanagh is primarily a seducer in Irish folklore, using his irresistible charm to lure women into relationships or romantic entanglements. While he may appear kind and affectionate, his true nature is often more dangerous, as he can drain the life force or energy of those he seduces.

Some legends suggest that the Gancanagh may be a fairy or a supernatural being, with the ability to manipulate or influence human emotions, especially love and desire. In some accounts, he is an immortal or ageless figure, able to live for centuries and seduce countless people.

There is a recurring theme in these stories: a woman who becomes enchanted by the Gancanagh will fall in love with him, only to suffer heartbreak or be left in emotional turmoil once he moves on, as he rarely stays in any one place for long.

 

Day 10 – Abhartach

Abhartach is a figure from Irish mythology, often described as a dark and malevolent being, and sometimes identified as one of the earliest vampires in Irish folklore. His story is rooted in ancient traditions of horror and the supernatural, with elements of necromancy, blood-drinking, and dark magic. The mythology of Abhartach is centred around his tyrannical reign and his rise as a feared undead figure. Here's a deeper look into the mythology of Abhartach:

Abhartach is said to have been a powerful, but cruel and despotic, chieftain or king who lived in early Ireland. In some versions of the myth, he is referred to as a druid or a practitioner of dark magic. His name, Abhartach, is sometimes linked to the Gaelic word abhartach meaning "demon" or "ghoul," which gives a clue to his sinister nature.

His rule was marked by violence and oppression, and he was feared by the people of his time due to his cruel acts. It is said that he used dark magic to maintain his power and strike terror into his subjects.

 

Day 11 – Balor

Balor, the King of the Fomorians, is a fearsome figure in Irish mythology, a destructive and supernatural power that can wreak havoc upon the world. His role as a tyrant who tries to control his fate through isolation and violence ultimately leads to his downfall when his grandson, Lugh, fulfils the prophecy and defeats him.

Balor's myth is rich with themes of power, prophecy, fate, and the inevitability of change, with his Evil Eye serving as both a symbol of his immense destructive force and a cautionary tale about the dangers of unchecked power.

Balor is most famously known for his Evil Eye, which is said to have the power to cause devastation with just a glance. The eye is often described as being enormous and capable of unleashing deadly energy that can strike down armies or entire regions.

The destructive force of the Evil Eye is linked to Balor's immense power, and it symbolizes the terrifying and uncontrollable nature of chaos. Whenever Balor opens his eye, it is said to cause widespread destruction, with the power to kill anyone who comes within its gaze.

Balor’s eye is so powerful that it is said to be kept closed most of the time because its gaze is so destructive. In some stories, it requires a great effort to open, and once opened, it unleashes massive destruction until Balor closes it again. This makes the eye both a symbol of his dangerous power and a weapon that must be carefully controlled.

 

Day 12 – Carman

Carman is a powerful and enigmatic figure in Irish mythology, often described as a witch or sorceress. She is a central character in some of the earliest Irish myths and is typically depicted as a villainess or antagonist.

Carman's story is tied to themes of magic, manipulation, and conflict, particularly between the forces of the supernatural and the divine. Though she is not as widely known as some other figures in Irish myth, her story is significant due to its portrayal of a female sorceress who challenges the gods and causes great strife.

Carman is often described as a powerful witch or sorceress, and in some accounts, she is considered a goddess of magic. She is said to be a daughter of a dark, powerful race—sometimes linked to the Fomorians, the supernatural beings that were enemies of the Tuatha Dé Danann in Irish mythology.

Carman is also sometimes considered an outsider or a figure from the Otherworld, a realm inhabited by powerful and mystical beings, both benevolent and malevolent.

In some versions of the myth, Carman sought to bring chaos and misfortune to Ireland, attempting to control the land and its inhabitants with her magic. She even used her powers to affect the fertility of the land, causing crops to fail and bringing suffering to the people.

In some versions of the myth, Carman is defeated by a combination of magical weapons or the help of other gods, who work together to neutralize her power and break her hold over the land. Some versions also suggest that Carman's children are slain in the process, or that they are forced to abandon their dark magical ways.

 

Day 13 – Bodach

In Irish mythology, Bodach is a figure often associated with mischief, trickery, and the ancient, mysterious forces of the supernatural. Though not as well-known as other figures in the Irish mythological pantheon, the Bodach plays an interesting role, often acting as a trickster figure who embodies the chaotic, playful, and sometimes malevolent side of the ancient Irish belief system.

The term "Bodach" itself means an old man, elder, or goblin, and this character is often portrayed as an ancient, wise, and sometimes mischievous figure.

As a trickster, the Bodach is known for using cleverness and guile to deceive or mislead others. Trickster figures often blur the lines between good and evil, and while they may create chaos, they also reveal important truths or challenge the status quo.

The Bodach may be involved in stories where he outwits other characters, often leading to humorous or surprising outcomes. In these tales, he might play pranks on humans or gods alike, sometimes offering wisdom disguised as mischief.

Deception and manipulation are key features of the Bodach's nature. His pranks might involve misleading people or leading them astray, often for his own amusement or as a way to teach them a lesson. However, the trickster’s tricks usually come with unintended consequences, and they often reveal deeper truths about human nature, fate, or the balance of the world.

 

Day 14 – Aibell

Aibell (sometimes spelled Aibhill) is a figure in Irish mythology and folklore, often regarded as a guardian spirit or fairy queen. She is one of the many supernatural beings associated with the Otherworld, which is the realm of the fairies, gods, and spirits in Celtic traditions. Aibell's role as a guardian spirit ties her to the themes of protection, guidance, and the connection between the mortal world and the mystical realm of the fae. Though she is not as widely known as some other figures in Irish mythology, Aibell’s myth offers insights into the role of fairy protectors and spirits in Irish folklore.

In various legends, Aibell is often described as a beautiful and ethereal figure. She may appear as a fairy or a woman of the Otherworld, with characteristics that reflect the beauty, grace, and mystery of her realm.

Some descriptions suggest that Aibell has magical abilities, such as the power to heal, protect, or even change her appearance at will. She may also have powers related to nature, similar to other fairy beings, and could be associated with natural landscapes like forests, rivers, or hills.

Aibell’s beauty is often emphasized, as is her otherworldly presence. She is portrayed as both alluring and mysterious, drawing people into her realm but also serving as a figure of guidance and safety.

Ultrarunning are excited to be partnering with Wild Atlantic Cycling Tours Limited. We are taking the MizMal ® brand to the running masses with the support and backing of Wild Atlantic Cycling - the architects of the original Mizen Head to Malin Head point-to-point route.

If you are a runner who also loves to cycle, why not book to complete this great cycling route with Wild Atlantic Cycling?

Pedal your way up Ireland's west coast and the Wild Atlantic Way with full support from the friendly and professional team. Airport transfers, daily luggage portage, great hotels and attentive van support are all included.

You will love the challenge of riding an average of 142 km per day and 1,290 metres of climbing. You will also love the chance to experience the unique culture, music and people of the Irish west coast. Each evening brings the opportunity to have a refreshing pint in a local pub whilst listening to some Irish music. Evening meals will be more than fit to sustain you and the breakfasts are delicious and plentiful. Some hotels have spas and pools to ease your quads and calf muscles after each day's ride.

Find out more about cycling MizMal

Route Map of MizMal by Bike

Race Overview:

The MTC LEPRECHAUN is a 43 mile race.

It is also day 2 of the MTC MizMal®, which is a fourteen day multi race. So competitors entering the MTC LEPRECHAUN will also be running alongside MTC MizMal® competitors.

The Route:

Starting from Eccles Hotel, Glengarriff, concluding at Killarney Court Hotel, Killarney.

It is important that competitors bring along other suitable clothing and equipment to counteract all types of weather conditions.

If URL consider any competitor not fit to continue we will remove them from the race. In addition, there is a minimum 4 mph requirement - falling below the 4 mph you will be withdrawn without debate.

Competitor numbers are limited to 20. There is an additional allowance of 20 for MizMal® competitors, so a maximum race number of 40.

Time restraints:

Ultra Running has preset cut-off times along the MTC LEPRECHAUN route, based on a minimum average of 4 mph. If you fall below this minimum requirement you will be advised and given a warning. If the consecutive day is also below 4 mph you will be withdrawn without debate.

The MTC LEPRECHAUN is a Cup-Free event, so please bring your own re-useable cup (available in our store).

MTC LEPRECHAUN entry options:

All deposits and payments are on a non refundable basis. However, during the check-out stage you will have an option to upgrade and include your own personal protection insurance.

Entry Fees:

MTC LEPRECHAUN – £90.00
MTC LEPRECHAUN Plus Race Package - £155.00 (this includes an embroidered MTC LEPRECHAUN race shirt and lightweight hi-viz race jacket). In order to guarantee clothing supply, this entry option needs to be completed at least four weeks before the event.

 

The Bling!

All finishers get:

  • LEPRECHAUN Medal

Male & Female Champions will also receive a bespoke race Trophy

Trophies are still in the design stage, so watch this space. But you can be assured they will be unique and worthy of the challenges that you complete.

 

 

MTC LEPRECHAUN Maps and gpx files:

URL are continually adapting their routes and it is a work in progress that has, and continues to, cost us a not insignificant amount of money and time.

It is for this reason that we only provide race mapping and gpx information to our own competitors. This information is emailed directly to competitors four weeks before the event.

MTC LEPRECHAUN start & finish locations:

Start Location:
Eccles Hotel, P75 A072. What3words - ///pushback.safaris.memoir

CP1, 8.5 miles:
Releagh, Co. Kerry, Ireland, V93 HY26. What3words - ///yearbooks.holidays.churn

CP2, 8 miles, (16.5 miles):
9-5 N71, Co. Kerry, Ireland. What3words - ///plausible.entwined.convoluted

CP3, 7.5 miles, (24 miles):
Derrynafunsha, Molls Gap, Co. Kerry. What3words - ///witless.gesture.creeps

CP4, 8.6 miles, (32.6 miles):
Dunloe Upper, Gap of Dunloe, Co. Kerry. What3words - ///medical.canned.larger

Finish Location, 10.6 miles, (43.2 miles):
Killarney Court Hotel, V93 HNN1. What3words - ///cycled.tribune.edit

Total distance – 43.2 miles

Navigation and Tracking:

Maps and GPX downloads will be available to entrants only – (don’t forget to bring a waterproof map case). Tracking of competitors can be viewed at real-time by logging into the map link available off this web-page (only available during the race).

Competitors must carry the following items:

Backpack or equivalent
Head Torch with spare batteries
Maps will be provided prior to the days race
Compass or GPS device
Whistle
Mobile phone
Basic First Aid Kit, blister treatment, pain relief etc
Waterproof map case

URL will provide each competitor with a tracking devise which will enable individuals progress to be monitored and recorded. The tracking devices also have inbuilt SOS buttons in case of an emergency or required assistance.

Please visit our shop to see a wide range of race related products;

  • Personalised Hoodies
  • Personalised Shirts
  • Personalised Caps
  • Personalised Race mugs with your name and finishing time
  • Reusable race Cups

 

MTC LEPRECHAUN Time Restrictions:

The MTC LEPRECHAUN has preset cut-off times along the route, based on a minimum average of 4 mph.

MTC LEPRECHAUN start & finish locations:

Start Location:
Eccles Hotel, P75 A072. What3words - ///pushback.safaris.memoir

CP1, 8.5 miles:
Releagh, Co. Kerry, Ireland, V93 HY26. What3words - ///yearbooks.holidays.churn
Closes 2hr 10 min after race start

CP2, 8 miles, (16.5 miles):
9-5 N71, Co. Kerry, Ireland. What3words - ///plausible.entwined.convoluted
Closes 4hr 10min after race start

CP3, 7.5 miles, (24 miles):
Derrynafunsha, Molls Gap, Co. Kerry. What3words - ///witless.gesture.creeps
Closes 6hr after race start

CP4, 8.6 miles, (32.6 miles):
Dunloe Upper, Gap of Dunloe, Co. Kerry. What3words - ///medical.canned.larger
Closes 8hr 10min after race start

Finish Location, 10.6 miles, (43.2 miles):
Killarney Court Hotel, V93 HNN1. What3words - ///cycled.tribune.edit

Total distance – 43.2 miles

 

Check-point food:

Remember - The MTC LEPRECHAUN is a cup-free race, so you need to bring your own reuseable cup.

Check-points are at pre-determined locations.

Example CP food items (which may change) are:

Malt loaf, cake, jam, peanut butter, cheese or marmite sandwiches, sweets, squash, cola and water.

 

 

You are now able to add a Personal Cancellation Insurance Policy at the time of your booking.

Please review what is covered under the policy HERE.

If you choose not to take out the Personal Cancellation Insurance Policy:

Defer Option: You can defer until the following year for a fee of just £15.00, this must be done through the booking system, just choose the defer option. The opportunity to defer will close four weeks before the event date.

By signing up to one of Ultra Running Ltd events you agree to abide by our general race rules;

The following are the race rules that apply to all Ultra Running Ltd events and should be adhered to by all race participants.

Each participant must make sure he/she is carrying all items detailed in the mandatory kit list

Competitors must follow the designated route and go through all check points and it is their sole responsibility to ensure that the check point attendant has recorded their race number and entry/exit time along with any injuries; failure to do so at any check point will mean the competitor has failed to complete the race and may be disqualified.

All entrants must be 20 years or over on the start day of the race.

Mandatory Kit List

Competitors must carry the following items. Anyone found not to have the correct kit may not be allowed to start the race

Backpack or equivalent
Head Torch with spare batteries
Route maps as provided by URL
Compass or GPS device
Whistle
Mobile phone
Emergency food pack consisting of a two chocolate bars,
Basic first Aid Kit

Competitor Retirement

If any competitor has to retire from the race for whatever reason they must tell the race organisers immediately. URL will then transport the competitor to the nearest train station, where, under their own steam they make there way back home.

Time Constraints

The organisers want to give every competitor the opportunity of completing the race and will, where reasonable practicable, allow generous opening times of CP Stations; the allowance should be within an average of 4.0 miles per hour. If you fall below the 4.0 miles per hour you will be pulled from the race without concession.

Cancellation

In the event of Ultra Running Ltd. having to cancel the event, an alternative date will be provided. If re-scheduling of the event isn’t possible, or a competitor cannot make the revised date. URL undertakes to refund payments received, less any out of pocket expenses which are determined at 25%.

For all other circumstances, including Competitor cancellations due to personal reasons, refunds are not allowed. But at the discretion of the organisers an entry may be transferred to the following years race providing the request is within four weeks of the event date.

Any ‘transferred races’ or ‘reduced rate races’ are not refundable or transferable in any respect.

Race Photography

Ultra Running Ltd. reserve all exclusive rights relating to photographic coverage of their races. By entering an event, participants agree that Ultra Running Ltd may exclusively use any photographic or textual content captured during the event for advertisement purposes.

Ultra Running Limited (URL) Terms & Conditions

The Agreement

This document constitutes an agreement between you (the Entrant) and URL (the Organiser). Entry into any of the URL races (the Events) is strictly conditional upon the entrant agreeing to all of the terms and conditions contained within this document (the Agreement). It is all entrants responsibility to have read and accepted this agreement before entering/registering for one or more of URL events. All entrants must be aged 18 and over.

Registration Process

Entrants are responsible for ensuring the accuracy of their personal records within the event database. Should any information change between registration and participation, it is the individual entrants’ responsibility to ensure that they contact URL to update their records accordingly.

Entry Fees must be paid in full before entry to the event will be confirmed.

All event fees are NON REFUNDABLE under any circumstance.

By entering one of URL events, all entrants have acknowledged that they have read and agree to the event terms and conditions prior to their entry in to the event being confirmed. By doing so, the entrant is unreservedly accepting all of the terms and conditions of this agreement.

Use of Personal Data

The organiser or their agents will maintain a registration database for all entrants and their chosen emergency contact. All information will be collected, stored and processed in accordance with the Data Protection Act 2018.

The organiser may use the entrants contact information to keep them informed of the event or to notify them of other events organised or promoted by URL.

Entrants give permission for the organisers, their agents, or any other associated organisations to use any photographs, video tapes, motion pictures, website images, recordings, or any other record of the event. Such articles may be used or included on websites, social media publications, advertising, promotional information, or other publicly accessible sources.

Personal Ability to Participate

It is the entrants’ responsibility to ensure they train appropriately and have the requisite level of fitness to be able to complete safely.

Entrants must ensure their personal health is suitable for participating in the event. If in any doubt the entrant should consult their doctor.

It is the responsibility of the entrant to ensure the organisers are informed at the point of entry of any medical conditions that could be relevant for any first-aid treatment.

If a participant believes that it is unsafe for them to continue in the event, it is their duty to notify an event official as soon as practicable.

Participants must be competent runners & confident in their ability to complete the course safely.

Participation in the Event

The event is a race.

Participants must act in accordance with the law and adhere to both the Highway Code and the Country Code, where applicable.

Participants are responsible for competing safely and with due respect for others.

Participants must comply with the instructions of the organisers and other course officials.

The majority of URL event routes are NOT signed, the onus of remaining on course rests with the athlete. Marshall’s are placed in appropriate places, according to the individual event and are there for your safety.

Should circumstances dictate, or in the interest of safety, the organisers reserve the right to make such changes to the published event routes as may be deemed necessary at their absolute discretion. In the event of the landowner e.g. the Forestry Commission or National Trust deeming it necessary to close access to the public, we the organisers reserve the right to a) reschedule or if this is not possible b) cancel the event. This will, in all cases be a last resort.

The organiser reserves the right to require a participant to retire from the race where their conduct is considered to be inappropriate. If required to retire the participant must surrender their race number to an event official and take no further part in the event.

Participants have a duty to report to an event official as soon as practicable, anything that they see or hear which they reasonably believe may impact on the safety or welfare of themselves or others, connected to the event or otherwise.

Whilst appropriate risk assessments will be carried out before the event, competitors assume full and complete responsibility for any injury or accident which may occur whilst travelling to or from the event, during the event, or whilst on any premises related to the event.

Racing in public places can be dangerous, all participants in this event must agree to waive, release and forever discharge the event organisers, sponsors, promoters, and each of their agents, representatives, successors and assigns, and all other persons associated with the event, from any liabilities, claims, actions, or damages that they may have against them arising out of or in any way connected with participation in this event. This includes any claims, whether caused by negligence, the action or inaction of any of the above parties, or otherwise.

Cancellation & Refunds

Entry fees for all URL events are NON REFUNDABLE under any circumstance.

Should circumstances dictate, or in the interest of safety, the organisers reserve the right to make such changes to the published event routes as may be deemed necessary at their absolute discretion. In the event of a force majeure, we the organisers reserve the right to a) reschedule or if this is not possible b) cancel the event. This will, in all cases be a last resort.

Defer Option: Available through the booking system up to 4 weeks before the event date for a fee of £15.

Entrants must exercise their own experience and judgement regarding their ability, equipment and preparedness to cope with the prevailing elements before they commence.

General Provisions

This agreement constitutes the whole agreement between the parties and any prior agreement, oral or written, are excluded.

Any failure by any party to enforce or to exercise at any time any term or any right under this agreement shall not be deemed to be a waiver of that term or right and shall not affect that party’s right to later enforce or to exercise it.

If any term of this agreement is found to be illegal or unenforceable it shall be deemed to be omitted from the agreement and shall not affect the validity of the remainder of the agreement.

Nothing in this agreement confers any right on third parties to enforce the provisions of this agreement under the Contracts (Rights of Third Parties) Act 1999.

  • Distance

    43 miles

  • Ascent

    1,251.3 metres

  • Descent

    1,219.4 metres

  • UTMB Points

    tba

  • Edition

    1st

10/12/2024 1:14 PM

MTC Leprechaun Day 2.gpx

Copy the following HTML iframe code to your website:

  • Distance Instructions
Label
  • Distance 42 miles
  • Time 0 s
  • Speed 0.0 mph
  • Min altitude 7 ft
  • Peak 1060 ft
  • Climb 3235 ft
  • Descent 3130 ft