MTC Hairy Hands
24th July 2026
The Mount to Coast Hairy Hands
NEW FOR 2026
Race Distance – 53 miles
Part of the Mount to Coast End to End Challenge Series. (see tab section for more information).
Take on this single day challenge from Crediton through to Liskeard.
All of the route follows the same route as our JOGLE race, but with lesser daily distances.
The MTC Hairy Hands is also Day 11 of the end to end challenge of England – ALBION.
Bespoke race medal for all finishers.
You can choose at check-out to upgrade your entry and include the official race t-shirt and hi-viz jacket.
Check out the event information section to learn more about The Myths & Legends of ENGLAND.
What is the Mount to Coast End to End Challenge?
The MTC End to End Challenge consists of 6 epic End to End challenges:
Challenge 1
Take on the MTC CYMRUN - a six day end to end of Wales, covering 256 miles, averaging just over 42 miles per day.
The MTC CYMRUN also includes six unique ultras in their own right, one for each day, all with their own unique medals and trophies. These six ultra's form the Myths & Legends of Wales Series.
Day 1 - The MTC Angelystor
Day 2 - The MTC Cerridwen
Day 3 - The MTC Gelert
Day 4 - The MTC Pendragon
Day 5 - The MTC Afanc
Day 6 - The MTC Y Ddraig Goch
Challenge 2
Take on the MTC MizMal ® - a fourteen day end to end of Ireland, covering 612 miles, averaging just over 44 miles per day. These fourteen ultra's form the Myths & Legends of Ireland Series.
Day 1 - The MTC Pooka
Day 2 - The MTC Leprechaun
Day 3 - The MTC Macha
Day 4 - The MTC Shamrock
Day 5 - The MTC Banshee
Day 6 - The MTC Dullahan
Day 7 - The MTC Enbarr
Day 8 - The MTC Oilliphéist
Day 9 - The MTC Gancanagh
Day 10 - The MTC Abhartach
Day 11 - The MTC Balor
Day 12 - The MTC Carman
Day 13 - The MTC Bodach
Day 14 - The MTC Aibell
Challenge 3
Take on the MTC Scotia - a nine day end to end of Scotland, covering 366 miles, averaging just over 40 miles per day. These nine ultras form the Myths & Legends of Scotland Series.
Day 1 - The MTC Redcap
Day 2 - The MTC Glaistig
Day 3 - The MTC Nuckelavee
Day 4 - The MTC Grimalkin
Day 5 - The MTC Bertram de Shotts
Day 6 - The MTC Beithir
Day 7 - The MTC Morag
Day 8 - The MTC Selkie
Day 9 - The MTC Kelpie
Challenge 4
Take on the MTC Albion - a thirteen day end to end of England, covering 503 miles, averaging just over 38 miles per day. These thirteen days form the Myths & Legends of England Series.
Day 1 - The MTC Boggart
Day 2 - The MTC Spring Heeled Jack
Day 3 - The MTC Black Anise
Day 4 - The MTC Blue Caps
Day 5 - The MTC Grindelo
Day 6 - The MTC Beowulf
Day 7 - The MTC Green Skin
Day 8 - The MTC Boggle
Day 9 - The MTC Vampire
Day 10 - The MTC Black Shuck
Day 11 - The MTC Hairy Hands
Day 12 - The MTC Will-o-the-Wisp
Day 13 - The MTC Merry Maidens
Challenge 5
Take on the ultimate - MTC JOGLE - a seventeen day end to end of Britain, covering 854 miles, averaging over 50 miles per day.
Challenge 6
Take on the ultimate - MTC LEJOG - same as the JOGLE but in reverse (south to north), 854 miles, 50+ miles per day.
What if I complete all 6 Challenges?
The Myths & Legends of England
Day 1 – BOGGART
A boggart is a creature from English folklore, particularly associated with the north of England and Scotland. The mythology surrounding boggarts is rooted in a combination of ancient beliefs, particularly those involving mischievous spirits or bog-dwelling creatures. While their specific characteristics can vary, boggarts share several common traits.
Boggarts are typically seen as pranksters, causing trouble or mischief. They might play tricks on people, such as hiding belongings, making loud noises, or moving objects around.
In some stories, they are portrayed as more malevolent and capable of causing harm or frightening people, particularly when angered.
Boggarts are believed to dwell in isolated, wild, or marshy areas, such as bogs, forests, or near streams. These places were considered mysterious or dangerous, adding to the boggart’s aura of fear and unpredictability.
In some traditions, boggarts are said to live in people’s homes, particularly in remote or rural areas, where they would be a nuisance, hiding tools or causing minor accidents.
Day 2 – Spring Heeled Jack
Spring-Heeled Jack is a legendary figure from Victorian England, often described as a mysterious, supernatural being with terrifying abilities. The mythology surrounding Spring-Heeled Jack evolved through sensational newspaper reports, folk tales, and popular imagination, creating a figure that was equal parts monster, trickster, and urban legend. His story remains one of the most enduring in British folklore.
Spring-Heeled Jack is often depicted as a tall, thin man wearing a dark cloak or a helmet with glowing eyes. His face is sometimes described as having a demonic or monstrous appearance, with features that are both terrifying and impossible to fully describe.
In some versions of the myth, he has an uncanny ability to leap incredible distances—hence the name "Spring-Heeled." He was said to have springs or mechanical contraptions in his boots, allowing him to jump over walls, rooftops, and even entire buildings with ease.
In addition to his acrobatic feats, Spring-Heeled Jack was also described as having the ability to breathe blue or green fire, which he would use to scare or harm his victims.
Day 3 – Black Anise
Black Anise (also known as Black Annie) is a figure from English folklore, particularly associated with the Midlands and East Anglia. She is a fearsome, supernatural creature, often described as a witch or ogress with dark, terrifying qualities. The mythology surrounding Black Anise is linked to stories of fear, punishment, and the supernatural, and she has been depicted in various ways, from a child-eating monster to a more ambiguous, mysterious figure.
Black Anise is often depicted as a monstrous, terrifying figure with glowing eyes, dark skin, and an unsettling appearance. Some descriptions say she has a hideously distorted face or a witch-like visage, making her a creature of fear and dread.
In many versions of the myth, she is shown as a tall, thin woman, sometimes described as having long, scraggly hair or wearing a cloak. She may have claws or sharp, pointed features, and her skin is often portrayed as unnaturally dark, further enhancing her menacing nature.
One of the most enduring aspects of Black Anise’s legend is her association with children. She is often depicted as a child-eating monster, who preys on naughty or disobedient children. In some stories, she is said to snatch children from their homes or even from the safety of their beds to devour them.
Day 4 – Blue Caps
Blue Caps are mischievous and supernatural creatures from British folklore, particularly tied to the mining regions of Northern England, including the Northumberland and Durham areas. The mythology surrounding Blue Caps is rooted in miners' superstitions, and they were believed to inhabit the underground world of the mines.
Blue Caps are typically described as small, gnome-like creatures. They are often depicted as being about the size of a human child, with a distinct blue hue to their skin or clothing, which gives them their name. The "blue" may refer to their blue-coloured hats or the appearance of their bodies, and in some accounts, the creatures are described as having blueish beards and bright blue eyes.
Despite their small size, Blue Caps are often depicted as having an air of mischief, being both playful and sometimes dangerous. Their appearance in folklore is often accompanied by their bright, glowing eyes, enhancing their supernatural nature.
Day 5 – Grindelo
The Grindelo (sometimes referred to as Grindylow or Grindylows) is a creature from British folklore, particularly associated with the northern regions of England, including parts of Lancashire and the surrounding areas.
The Grindelo is commonly depicted as a water demon or ogre-like creature. It is often described as having an aquatic, humanoid form, with features that make it both terrifying and somewhat fish-like. Some accounts describe it as having a greenish or slimy appearance, possibly with long limbs, sharp claws, and sometimes even tentacle-like appendages.
In some versions of the myth, the Grindelo is portrayed with long hair or sharp teeth and is said to have glowing eyes that make it especially frightening. It is often depicted as grotesque and nightmarish, a creature that embodies the fear of the unknown and the dangers of water.
The Grindelo also functions as a figure of fear associated with the natural world’s darker, more unpredictable forces. Water, which is necessary for life but can also be dangerous and consuming, is often linked to creatures like the Grindelo that represent the dark, uncontrollable aspects of nature.
Day 6 – Beowulf
The mythology of Beowulf is rooted in ancient Germanic and Anglo-Saxon traditions and is most famously preserved in the epic poem Beowulf, which is one of the most important works of Old English literature. This epic, thought to have been composed between the 8th and 11th centuries, tells the story of the hero Beowulf and his battles against various monstrous creatures. While Beowulf is a work of fiction, it draws heavily on folklore, mythological themes, and historical events that were common in early medieval Europe.
The core of Beowulf follows the hero’s journey archetype, where Beowulf, a warrior from Geatland (modern-day Sweden), goes on a quest to prove his strength, honour, and bravery. The poem details his three major battles: against the monster Grendel, Grendel’s mother, and a fire-breathing dragon in his later years. Through these challenges, Beowulf grows from a young, heroic figure into an older king who sacrifices his life for the good of his people.
The mythology of Beowulf reflects the values of the Anglo-Saxon and early medieval Germanic cultures, particularly those of warrior societies. The poem emphasizes the importance of honour, loyalty, and bravery, qualities essential for leaders and warriors.
Beowulf also highlights the transient nature of fame and glory.
Day 7 – Green Skin
The Green Skin is a term that can refer to various mythical, folklore, or legendary beings characterized by their distinct green-hued skin. The mythology surrounding "Green Skin" is not tied to a single figure but rather to a variety of different traditions and creatures. Green skin in folklore often symbolizes otherworldliness, nature, and supernatural attributes. Here are some of the primary associations and mythological figures linked to "Green Skin".
The Green Man is perhaps the most famous mythical figure associated with green skin. Found in European folklore and commonly depicted in carvings and artwork in churches and buildings, the Green Man represents the spirit of nature and the natural world. Often portrayed as a face surrounded by or made of leaves, vines, and plants, the Green Man is a symbol of rebirth, fertility, and the cycle of life.
The Green Skinned Fairies - In some folklore, particularly in Celtic and British traditions, there are references to fairies or otherworldly beings with green skin. These creatures are often associated with the fae or fair folk, a supernatural race that is deeply connected to nature.
Day 8 – Boggle
The Boggle (sometimes spelled Bogey or Boggart) is a creature from British folklore, particularly associated with the supernatural world and household or farmyard spirits. The Boggle is often depicted as a mischievous, sometimes malevolent creature that lurks in the shadows, causing trouble or frightening people, especially at night.
The mythology of the Boggle has its roots in older Celtic and Anglo-Saxon traditions and was widely known throughout England. While the precise nature of a Boggle can vary depending on the region, the general characteristics and themes of Boggle folklore remain similar.
The Boggle is best known for being a mischievous trickster. It is said to cause small disruptions and play tricks on people, such as hiding objects, making noises, or moving things around the house when no one is looking. These activities can be bothersome, but they are usually not dangerous in nature.
In some versions of the myth, the Boggle may be more malicious, frightening people or causing fear by making unsettling noises, like tapping on windows or making scratching sounds in the walls. It might also create unexplained disturbances, like the smell of something burning or doors mysteriously opening and closing.
Day 9 – Vampire
The mythology of the English vampire is a blend of older European folklore, local traditions, and literary influences that shaped the image of the vampire in English culture. While vampires have roots in various mythologies and traditions across Europe, English vampire mythology became especially popular and distinct through the works of literature in the 18th, 19th, and 20th centuries, contributing to the modern portrayal of vampires in literature and film.
Early English superstitions about death, burial practices, and disease (such as plagues or cholera) helped propagate the belief in vampiric figures. For example, corpse revivification could be explained by natural phenomena like bloating, causing a corpse to appear as if it was moving or “alive.”
Vampires were also linked to disease—particularly the fear of contagion and the spread of illness. During the Victorian era, diseases like tuberculosis (often associated with wasting away and paleness) were sometimes seen as vampiric, as individuals suffering from such diseases were believed to exhibit symptoms that mirrored the traditional vampire’s pallor and drained vitality.
The fear of decay and the afterlife also played into vampire lore. Vampires, as creatures of the undead, symbolize the idea of life after death, but one that is perverse and unnatural. This fear of decay is most powerfully expressed in the un-dead nature of the vampire—they are dead but not truly at rest, continuing to consume and feed on the living.
Day 10 – Black Shuck
Black Shuck is a legendary creature from English folklore, particularly from the regions of East Anglia, including Norfolk and Suffolk. Known as a ghostly black dog, Black Shuck is often portrayed as a terrifying, spectral figure with glowing red or yellow eyes. Its mythology has been a part of English cultural history for centuries, and it is one of the most famous of the black dog legends, which are found in various parts of Britain.
Black Shuck is most commonly described as an enormous black dog with glowing red or yellow eyes that appear unusually large, giving it an otherworldly and menacing appearance. In some accounts, it is said to be all black, with a body that is almost as large as a horse.
The creature’s size and the description of its glowing eyes are significant, emphasizing the supernatural and eerie nature of the dog, making it more than just a regular animal. The sheer size and unsettling features contribute to its terror and mythic status.
The name “Shuck” is believed to be derived from the Old English word “scucca”, meaning “demon” or “fiend”, which indicates its connection to the supernatural and possibly the demonic realm. Over time, it became synonymous with a large, ghostly dog.
Day 11 – Hairy Hands
The mythology of the Hairy Hands is a strange and eerie legend that originates from Devon, a county in the southwest of England, particularly associated with the B3212 road that runs through the Dartmoor region. This supernatural phenomenon involves mysterious, disembodied hands—described as hairy—that are said to grab the steering wheel of vehicles and cause accidents. The legend has captured the imagination of locals and visitors alike, leading to a fascinating and chilling tale of a malevolent force in the landscape.
The hands are commonly described as hairy, large, and grotesque. They are said to appear out of nowhere, often without warning, and are so powerful that they can forcefully grip the steering wheel or handlebars, taking control from the person driving or riding.
The hair on the hands is often described as long, black, and dishevelled, contributing to the uncanny nature of the phenomenon. The hands are not attached to any visible body, which adds to the horror of the encounter.
Day 12 – Will-o-the-Wisp
The Will-o’-the-Wisp (also known as Ignis Fatuus, fool’s fire, or spirit lights) is a creature from folklore found across various cultures, particularly in European traditions. The mythology surrounding the Will-o’-the-Wisp is steeped in mystery and fear, often portraying it as a supernatural phenomenon that misleads travelers into danger. It is usually depicted as a flickering light or flame seen in marshy, boggy areas at night, leading people astray. The origins and interpretations of the Will-o’-the-Wisp vary depending on the culture, but it generally represents a deceptive or trickster spirit that guides or lures people toward peril.
The primary characteristic of a Will-o’-the-Wisp is its erratic movement. It often appears to hover or drift above the ground, moving in and out of view. Travelers, particularly those in unfamiliar or dark places, may mistake it for a safe light source or a guiding flame, causing them to follow it.
As people follow the light, the Will-o’-the-Wisp typically leads them further into dangerous areas, such as marshes, bogs, or cliffs, where they may become lost, trapped, or even perish.
Day 13 – Merry Maidens
The Merry Maidens are a fascinating and enigmatic figure from British folklore, particularly tied to the Cornwall region in the southwest of England. The mythology of the Merry Maidens revolves around a stone circle, known as the Merry Maidens Stone Circle, which stands as the focal point of the legend. The mythology surrounding this site is a blend of local superstition, pagan traditions, and Christian reinterpretation.
The Curse of the Maidens: The most popular legend surrounding the Merry Maidens stone circle involves a group of young women who were turned into stone for dancing on the Sabbath. According to the myth, the maidens were engaged in a forbidden pagan dance on a Sunday, a day considered sacred and holy by the Christian faith. As punishment for their disrespect of the Sabbath, they were turned to stone, forever trapped in their circular dance.
In some versions of the myth, the maidens were said to have been caught in the act of dancing by a holy man or priest who condemned them for their sacrilege. As a result, they were petrified as a punishment. The stones were believed to be the remains of the maidens, frozen in time and place, a permanent reminder of their transgression.
Race Overview:
The MTC Hairy Hands is a 53 mile race.
It is also day 11 of the MTC ALBION, which is a thirteen day multi race. So competitors entering the Hairy Hands will also be running alongside MTC ALBION competitors.
The Route:
The MTC Hairy Hands route stays on the same route as used by our MTC JOGLE event, but with reduced daily distances.
Starting from the Union Road Moto Velo, concluding at Premier Inn, Haviland Road, Liskeard.
It is important that competitors bring along other suitable clothing and equipment to counteract all types of weather conditions.
If URL consider any competitor not fit to continue we will remove them from the race. In addition, there is a minimum 4 mph requirement - falling below the 4 mph you will be withdrawn without debate.
Competitor numbers are limited to 20. There is an additional allowance of 20 for ALBION competitors, so a maximum race number of 40.
Time restraints:
Ultra Running has preset cut-off times along the MTC Hairy Hands route, based on a minimum average of 4 mph. If you fall below this minimum requirement you will be advised and given a warning. If the consecutive day is also below 4 mph you will be withdrawn without debate.
The MTC Hairy Hands is a Cup-Free event, so please bring your own re-useable cup (available in our store).
MTC Hairy Hands entry options:
All deposits and payments are on a non refundable basis. However, during the check-out stage you will have an option to upgrade and include your own personal protection insurance.
Entry Fees:
MTC Hairy Hands Ultra – £90.00
MTC Hairy Hands Plus Race Package - £155.00 (this includes an embroidered MTC Hairy Hands race shirt and lightweight hi-viz race jacket). In order to guarantee clothing supply, this entry option needs to be completed at least four weeks before the event.
The Bling!
All finishers get:
Male & Female Champions will also receive a bespoke race Trophy
Trophies are still in the design stage, so watch this space. But you can be assured they will be unique and worthy of the challenges that you complete.
MTC Hairy Hands Maps and gpx files:
URL are continually adapting their routes and it is a work in progress that has, and continues to, cost us a not insignificant amount of money and time.
It is for this reason that we only provide race mapping and gpx information to our own competitors. This information is emailed directly to competitors four weeks before the event.
MTC Hairy Hands start & finish locations:
Start Location:
Union Road Moto Velo, EX17 3AL. What3words - ///cries.gobbles.denote
CP1, 10.1 miles:
A3072, North Tawton, EX20 2BY. What3words - ///scratches.massive.landed
CP2, 9.4 miles, (19.5 miles):
Okehampton, EX20 4LR. What3words - ///hound.posts.pulse
CP3, 11.1 miles, (30.6 miles):
Brentor, Tavistock, PL19 0NP. What3words - ///fulfilled.livid.scales
CP4, 8.8 miles, (39.4 miles):
Callington. What3words - ///treaty.mull.severe
Finish Location, 10.6 miles, (50 miles):
Premier Inn, Haviland Road, Liskeard, PL14 3PR. What3words - ///hopes.resources.reef
Total distance – 50 miles
Navigation and Tracking:
Maps and GPX downloads will be available to entrants only – (don’t forget to bring a waterproof map case). Tracking of competitors can be viewed at real-time by logging into the map link available off this web-page (only available during the race).
Competitors must carry the following items:
Backpack or equivalent
Head Torch with spare batteries
Maps will be provided prior to the days race
Compass or GPS device
Whistle
Mobile phone
Basic First Aid Kit, blister treatment, pain relief etc
Waterproof map case
URL will provide each competitor with a tracking devise which will enable individuals progress to be monitored and recorded. The tracking devices also have inbuilt SOS buttons in case of an emergency or required assistance.
Please visit our shop to see a wide range of race related products;
The MTC Black Shuck has preset cut-off times along the route, based on a minimum average of 4 mph / day.
MTC Black Shuck start & finish locations:
Start Location:
Union Road Moto Velo, EX17 3AL. What3words - ///cries.gobbles.denote
CP1, 10.1 miles:
A3072, North Tawton, EX20 2BY. What3words - ///scratches.massive.landed
Closes 2hr 35min after race start.
CP2, 9.4 miles, (19.5 miles):
Okehampton, EX20 4LR. What3words - ///hound.posts.pulse
Closes 4hr 55min after race start.
CP3, 11.1 miles, (30.6 miles):
Brentor, Tavistock, PL19 0NP. What3words - ///fulfilled.livid.scales
Closes 7hr 40min after race start.
CP4, 8.8 miles, (39.4 miles):
Callington. What3words - ///treaty.mull.severe
Closes 9hr 55min after race start.
Finish Location, 10.6 miles, (50 miles):
Premier Inn, Haviland Road, Liskeard, PL14 3PR. What3words - ///hopes.resources.reef
Total distance – 50 miles
Check-point food:
Remember - The MTC Hairy Hands is a cup-free race, so you need to bring your own reuseable cup.
Check-points are at pre-determined locations.
Example CP food items (which may change) are:
Malt loaf, cake, jam, peanut butter, cheese or marmite sandwiches, sweets, squash, cola and water.
Additionally, we will ask you to fill in our dietary needs form to note your food preferences and highlight and allergies that you may have. You will be burning a significant number of calories so it is important we provide food which is suitable for you. If you do have a special dietary requirement we may ask you to provide supplementary food items to accommodate this.
You are now able to add a Personal Cancellation Insurance Policy at the time of your booking.
Please review what is covered under the policy HERE.
If you choose not to take out the Personal Cancellation Insurance Policy:
Defer Option: 1 months up to race date you can defer to the following years event for a fee of £15. This is because at this point URL starts to commit to race costs.
By signing up to one of Ultra Running Ltd events you agree to abide by our general race rules;
The following are the race rules that apply to all Ultra Running Ltd events and should be adhered to by all race participants.
Each participant must make sure he/she is carrying all items detailed in the mandatory kit list
Competitors must follow the designated route and go through all check points and it is their sole responsibility to ensure that the check point attendant has recorded their race number and entry/exit time along with any injuries; failure to do so at any check point will mean the competitor has failed to complete the race and may be disqualified.
All entrants must be 20 years or over on the start day of the race.
Mandatory Kit List
Competitors must carry the following items. Anyone found not to have the correct kit may not be allowed to start the race
Backpack or equivalent
Head Torch with spare batteries
Route maps as provided by URL
Compass or GPS device
Whistle
Mobile phone
Emergency food pack consisting of a two chocolate bars,
Basic first Aid Kit
Competitor Retirement
If any competitor has to retire from the race for whatever reason they must tell the race organisers immediately. URL will then transport the competitor to the nearest train station, where, under their own steam they make there way back home.
Time Constraints
The organisers want to give every competitor the opportunity of completing the race and will, where reasonable practicable, allow generous opening times of CP Stations; the allowance should be within an average of 4.0 miles per hour. If you fall below the 4.0 miles per hour you will be pulled from the race without concession.
Cancellation
In the event of Ultra Running Ltd. having to cancel the event, an alternative date will be provided. If re-scheduling of the event isn’t possible, or a competitor cannot make the revised date. URL undertakes to refund payments received, less any out of pocket expenses which are determined at 25%.
For all other circumstances, including Competitor cancellations due to personal reasons, refunds are not allowed. But at the discretion of the organisers an entry may be transferred to the following years race providing the request is within four weeks of the event date.
Any ‘transferred races’ or ‘reduced rate races’ are not refundable or transferable in any respect.
Race Photography
Ultra Running Ltd. reserve all exclusive rights relating to photographic coverage of their races. By entering an event, participants agree that Ultra Running Ltd may exclusively use any photographic or textual content captured during the event for advertisement purposes.
Ultra Running Limited (URL) Terms & Conditions
This document constitutes an agreement between you (the Entrant) and URL (the Organiser). Entry into any of the URL races (the Events) is strictly conditional upon the entrant agreeing to all of the terms and conditions contained within this document (the Agreement). It is all entrants responsibility to have read and accepted this agreement before entering/registering for one or more of URL events. All entrants must be aged 18 and over.
Entrants are responsible for ensuring the accuracy of their personal records within the event database. Should any information change between registration and participation, it is the individual entrants’ responsibility to ensure that they contact URL to update their records accordingly.
Entry Fees must be paid in full before entry to the event will be confirmed.
All event fees are NON REFUNDABLE under any circumstance.
By entering one of URL events, all entrants have acknowledged that they have read and agree to the event terms and conditions prior to their entry in to the event being confirmed. By doing so, the entrant is unreservedly accepting all of the terms and conditions of this agreement.
The organiser or their agents will maintain a registration database for all entrants and their chosen emergency contact. All information will be collected, stored and processed in accordance with the Data Protection Act 2018.
The organiser may use the entrants contact information to keep them informed of the event or to notify them of other events organised or promoted by URL.
Entrants give permission for the organisers, their agents, or any other associated organisations to use any photographs, video tapes, motion pictures, website images, recordings, or any other record of the event. Such articles may be used or included on websites, social media publications, advertising, promotional information, or other publicly accessible sources.
It is the entrants’ responsibility to ensure they train appropriately and have the requisite level of fitness to be able to complete safely.
Entrants must ensure their personal health is suitable for participating in the event. If in any doubt the entrant should consult their doctor.
It is the responsibility of the entrant to ensure the organisers are informed at the point of entry of any medical conditions that could be relevant for any first-aid treatment.
If a participant believes that it is unsafe for them to continue in the event, it is their duty to notify an event official as soon as practicable.
Participants must be competent runners & confident in their ability to complete the course safely.
The event is a race.
All finishers of the MTC CYMRUN will receive a trophy, a medal and a bottle of champagne.
Participants must act in accordance with the law and adhere to both the Highway Code and the Country Code, where applicable.
Participants are responsible for competing safely and with due respect for others.
Participants must comply with the instructions of the organisers and other course officials.
The majority of URL event routes are NOT signed, the onus of remaining on course rests with the athlete. Marshall’s are placed in appropriate places, according to the individual event and are there for your safety.
Should circumstances dictate, or in the interest of safety, the organisers reserve the right to make such changes to the published event routes as may be deemed necessary at their absolute discretion. In the event of the landowner e.g. the Forestry Commission or National Trust deeming it necessary to close access to the public, we the organisers reserve the right to a) reschedule or if this is not possible b) cancel the event. This will, in all cases be a last resort.
The organiser reserves the right to require a participant to retire from the race where their conduct is considered to be inappropriate. If required to retire the participant must surrender their race number to an event official and take no further part in the event.
Participants have a duty to report to an event official as soon as practicable, anything that they see or hear which they reasonably believe may impact on the safety or welfare of themselves or others, connected to the event or otherwise.
Whilst appropriate risk assessments will be carried out before the event, competitors assume full and complete responsibility for any injury or accident which may occur whilst travelling to or from the event, during the event, or whilst on any premises related to the event.
Racing in public places can be dangerous, all participants in this event must agree to waive, release and forever discharge the event organisers, sponsors, promoters, and each of their agents, representatives, successors and assigns, and all other persons associated with the event, from any liabilities, claims, actions, or damages that they may have against them arising out of or in any way connected with participation in this event. This includes any claims, whether caused by negligence, the action or inaction of any of the above parties, or otherwise.
Entry fees for all URL events are NON REFUNDABLE under any circumstance.
Should circumstances dictate, or in the interest of safety, the organisers reserve the right to make such changes to the published event routes as may be deemed necessary at their absolute discretion. In the event of a force majeure, we the organisers reserve the right to a) reschedule or if this is not possible b) cancel the event. This will, in all cases be a last resort.
Defer Option: 4 months up to race date you can defer to the following years event for a fee of £150. From four months leading up to the event, URL starts to commit to race costs in securing hotel accommodations etc. Due to this deferal costs can only be worked out on a case by case basis. We strongly recommend that competitors take out the 'personal cancellation insurance' option at the time of booking.
If, for any reason what so ever, an entrant finds themselves unable to participate, they should notify the organisers as soon as reasonably practicable of their intention to withdraw from the event. This will allow the vacancy to be reallocated to anyone who may be on the event’s reserve list.
Entrants must exercise their own experience and judgement regarding their ability, equipment and preparedness to cope with the prevailing elements before they commence.
This agreement constitutes the whole agreement between the parties and any prior agreement, oral or written, are excluded.
Any failure by any party to enforce or to exercise at any time any term or any right under this agreement shall not be deemed to be a waiver of that term or right and shall not affect that party’s right to later enforce or to exercise it.
If any term of this agreement is found to be illegal or unenforceable it shall be deemed to be omitted from the agreement and shall not affect the validity of the remainder of the agreement.
Nothing in this agreement confers any right on third parties to enforce the provisions of this agreement under the Contracts (Rights of Third Parties) Act 1999.
Distance
54 miles
Ascent
4360 ft
Descent
4162 ft
UTMB Points
tba
Edition
1st